The rating of teams changes as updates are released, but our list will help you decide on partners at least in general terms. Balancing class mechanics in WotLK Classic has already been completed, so changes can only be related to the level of equipment. In the 5v5 format, explosive damage from shamans’ “Elements” and protective effects of paladins’ “Light” are actively used. Other characters may change depending on the stage of the expansion.
Don’t forget that you won’t be able to succeed in the arena if you don’t have enough wow wotlk gold. It is necessary in order to buy the necessary items, including gear, mounts, pets, and more. Buying gold in boosting services is much more profitable. In addition, the boosting service can help with the passage of dungeons, boosting raids, power leveling, and farming.
Below are the most popular lineups for the game in the 5×5 format. If you wish, you can make a substitution without much damage to the result, since it mostly depends not on the class, but on the skills of the players and the teamwork.
Team rating for the 5×5 arena in WotLK Classic
The 5×5 format is considered unbalanced due to the large amount of explosive damage inflicted by some classes. The outcome of such a match is usually decided in the first few seconds. Melee characters survive in the 5×5 arena with great difficulty, since they need to get close to opponents to inflict damage and thereby be exposed to coordinated attacks.
Unlike the 2×2 and 3×3 formats, the 5×5 control is not as effective, as it is likely to be interrupted, dissipated, or triggered too slowly for a dynamic match.
The best teams for 5×5 rely on explosive damage that is dealt from afar and tied to cool down. The main goal in a 5×5 battle is to kill one of the opponents before one of the allies dies. Warlock and Death Knight are still top DPS classes in wotlk.
The composition can be any, but spellcasters with powerful cooldowns have a clear advantage due to the short duration of fights.
The best teams for the 5×5 WotLK Classic Arena
Gripcleave
- Warrior “Weapon”
- Paladin “Retribution”
- Death Knight “Impiety”
- Shaman “Healing”
- Paladin “Light”
- Alternative Healer: Druid “Healing”
Advantages:
- Powerful explosive damage, “Grasp of Death” and “Ice Shackles” to select and isolate targets;
- “Fatal blow” does not allow the enemy healer to quickly replenish the health of the main target;
- Aggressive and defensive scattering, paladin’s auxiliary effects, protecting from control;
- There are no fragile targets vulnerable to physical damage.
Disadvantages:
The tactic collapses if the targets for “Grasp of Death” manage to escape. AoE attacks and controls work mainly against teams consisting of melee characters.
2347
- Hunter “Shooting”
- Shaman “Elements”
- Warlock “Destruction”
- Priest “Obedience”
- Paladin “Light”
Advantages:
- “Aimed shot”, shaman spells “Elements” and warlock “Destruction” provide powerful explosive damage;
- All team members deal damage in ranged combat, easily change targets and dodge damage;
- Numerous aggressive and protective dispersals.
Disadvantages:
Some team members in this wotlk group are vulnerable to physical damage and quickly die under coordinated attacks. Casters need to stand still to deal with the damage, which makes them vulnerable to damage and interruptions.
2346
- Warrior “Weapons”
- Shaman “Elements”
- Warlock
- Priest “Obedience”
- Paladin “Light”
Advantages:
- Powerful permanent damage allows you to win long matches;
- Numerous aggressive and protective dispersals.
Disadvantages:
Some team members are vulnerable to physical damage and quickly die under coordinated attacks. Casters need to stand still to deal with the damage, which makes them vulnerable to damage and interruptions.
2345
- Warrior “Weapon”
- Shaman “Elements”
- Mage “Ice”
- Priest “Obedience”
- Paladin “Light”
Advantages:
- “Fatal blow” makes the explosive damage of the shaman and Mage more effective;
- Numerous aggressive and protective dispersals.
Disadvantages:
A warrior often becomes the main target for opponents and quickly dies. The team is heavily dependent on mana and cooldowns, and efficiency drops in long matches.
Shadowplay Plus:
- Shaman “Elements”
- Mage “Ice”
- Warlock “Destruction”
- Priest “Darkness”
- Paladin “Light”
Advantages:
- A huge amount of control over different types;
- Exceptional potential for explosive and permanent damage;
- Numerous aggressive and protective dispersals.
Disadvantages:
There is no “Fatal blow” or its analogs to block enemy healers. Weak healing, no protection except “Divine Shield”.
Eurocomp:
- Rogue
- Mage “Ice”
- Warlock
- Priest “Obedience”
- Druid “Healing”
Advantages:
- Powerful damage at the beginning of the match, which is later supplemented with numerous control effects;
- Great potential for explosive damage, “Neutralizing poison”;
- Powerful periodic healing, which is not affected by interruptions.
Disadvantages:
The effects of periodic healing can be dissipated. Some characters are fragile and die quickly as a result of coordinated attacks. There is no “Bloodlust”, which puts the team at a disadvantage at the beginning of the match.
TriHealer:
- Hunter “Shooting”
- Warlock
- Priest “Obedience”
- Shaman “Healing”
- Paladin “Light”
- Alternative Healer: Druid “Healing”
Advantages:
- “Viper Bite”, Stealing Mana and Mana burn allows you to kill opponents without powerful damage;
- Huge healing potential.
Disadvantages:
Due to low damage, matches last a long time. Tactics don’t work if opponents don’t use mana.
Conclusion
Whatever class or specialization you choose in WotLK, you can always find yourself, strong partners. Any team, even the best, has its drawbacks, and you should be aware of them. The strength and rating of the teams change as updates are released (news about them can be found on the official blizzard site).